More moves, items, and interactivity between characters and the environment are also possible in the Game Gear game. While boss battles are still present at the end of every planet, most battles themselves are different, and almost all planets no longer possess any sort of mini-bosses halfway through the planet. Similarly, collecting 100 earns Ristar another life. The player directs Ristar to move through them to collect them, similar to the manner in which Sonic the Hedgehog collects rings, or Mario collects coins in their respective games. Another major variation present in all of levels is the placement of little stars scattered throughout. Additionally, the other half of the levels have entirely different themes not present in the Genesis game at all, such as one based around Pirate ships. While half of the levels having the same themes such as the opening level having a fauna-themed environment, the actual layouts are remixed and the enemy type and placement is different. However, despite the same premise, the actual level design is distinctly different. Also like the Genesis version, Ristar's main abilities include emphasizing grabbing and " headbutting" enemies over jumping. The game plays as a two-dimensional sidescrolling platformer where the player must navigate Ristar through a level, maneuvering around enemies and obstacles. The basic premise for the gameplay of the Game Gear version of Ristar is largely the same as the Sega Genesis counterpart.
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